February 4, 2026
Mr. Bera (for himself and Mr. Flood) submitted the following resolution; which was referred to the Committee on Energy and Commerce
Expressing support for the annual designation of the first Saturday
after the Spring Equinox as National Day of Play
.
Whereas the U.S. Surgeon General has formally declared an epidemic of loneliness and social isolation, highlighting its health impacts such as higher risk for anxiety, depres-sion, heart disease, dementia, and a shorter life span;
Whereas people are spending less time with family and friends and are less involved in their communities;
Whereas a 2022 study found that families spend a significant portion of shared physical spaces in alone-together time, meaning individuals are present but engaged in their own activities such as using devices;
Whereas studies suggest that 21 percent of adults in the U.S. feel lonely;
Whereas only about one in three adults receives the recommended amount of physical activity each week, with less than 5 percent participating in 30 minutes of activity each day;
Whereas community-focused events, shared activities that re-quire collaboration, and acts of service for the common good can bring a community together and promote social connection;
Whereas social connectedness reflects the continuum of meet-ing social connection needs;
Whereas social connection can help reduce the risk of chronic disease and serious illness;
Whereas social connection can improve our ability to manage stress, anxiety, and depression;
Whereas social connection encourages healthy eating habits and physical activity;
Whereas important communities such as neighborhoods, schools, places of worship, workplaces, and parks and recreation centers, offer social connections;
Whereas play can be defined as an activity that is self-chosen, intrinsically motivated, and conducted in an active, but relatively non-stressed frame of mind;
Whereas play is fundamentally connected to social connection as it provides space to develop and practice essential so-cial skills such as communication, cooperation, empathy, and negotiation;
Whereas play promotes brain development, executive function skills, stress reduction, creativity, and problem-solving skills, while also strengthening relationships and fostering healthy social-emotional growth;
Whereas play is a proven stress reliever for both children and adults, promoting overall well-being;
Whereas play reduces obesity and associated diseases;
Whereas children today spend up to 35 percent less time playing freely outdoors due to a combination of factors including increased screen time;
Whereas excessive device use has detrimental physical and mental health impacts;
Whereas long-term consequences of excessive device use in-clude impaired social development and cognitive function, particularly in children;
Whereas excessive device use can foster an absent presence, where individuals are physically together but mentally disengaged, leading to reduced quality in face-to-face interactions and increased feelings of social isolation;
Whereas taking a break from electronics and screen time can provide significant physical, mental, and social benefits;
Whereas a National Day of Play advocates for and celebrates the essential role of play and social connections;
Whereas a National Day of Play encourages individuals to put down their devices and participate in community or-ganized events;
Whereas a National Day of Play strengthens community bonds and encourages a national focus on creating safe and healthy environments for all;
Whereas the Spring Equinox represents the official start of Spring in the Northern Hemisphere, signifying rebirth, renewal, and balance;
Whereas the Spring Equinox marks when days begin to get longer; and
Whereas March 21st, 2026, is the first Saturday after the Spring Equinox: Now, therefore, be it
That the House of Representatives—
(1)
designates a ‘‘National Day of Play’’;
(2)
expresses support for the annual designation of a ‘‘National Day of Play’’;
(3)
recognizes the importance of social connection for mental, physical, and social development; and
(4)
encourages people to put their electronics down and play.